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"Continue Fighting the forces of Solan in order to bring freedom to all."

Description[]

Abyss Walker is a chaotic ultra class that directly progresses from Warlord. They excel at slow but massively damaging swings and knockback to launch opponents far away. They have easy access to curse stacks through their kit to further enhance this damage.

Upon going to Khei, this class can be further progressed into an Abyss Dancer.

Abyss Walker can technically only cost 200 silver if you go gaian with this class, however as an upgraded gaian you trade hp regen for mobility, as Abyss Walker's armour gives 1.5x Regen, however this can be negated with careful repairs

How to obtain[]

  • Max out the Warlord Super Class.
  • You can start the Abyss Walker quest immediately after you max out Warlord.
  • Obtain 60 Chaotic to earn the skills. (30 Grips / 10 Soul Rips / 6 Assasination's (Unconfirmed, but assasinations give 10 chaotic if im not wrong.)

Quest[]

  • Speak to Enibras, who will give you a quest to kill two Orderly players to take their skulls.
    • The orderly players must have 25 orderly to receive a skull.
  • Return to Enibras after obtaining both skulls, and he will now give you a torch that you must bring to the brazier in the Church of Ardor, located in the Sea of Dust.
    • Enibras will relight the torch if the torch goes out.
    • The torch will indefinitely combat tag the player until it extinguishes or the quest is finished.
    • gating during the quest will extinguish the torch shortly after. this can be circumvented by lighting the torch within a couple seconds of leaving the gate
    • PLEASE READ: In the name of that is holy, DO NOT relight the Ardor Torch with a Sigil Knight's Fire Charge. Doing this will make the torch explode.
  • When you arrive at the Church, light the brazier present on the roof, which will prompt dialogue from Ardor saying: "Good my child, now come to me."
  • Jump into the Abyss below, this will transport you to the All Dark which you can now survive in and learn your skills.
  • You will need 950 silver in total, 200 for the upgraded sword and 750 for the armour. The skills cost no silver, just a chaotic requirement.

Abilities[]

Abyss Walker Stats
Stats 1 2 3 4 5 6 7 8 9 10
Damage/Hit O O O O O O O O O O
Hits/Time O O
Health O O O O O O O
Resistance O O O O O O O O
Adaptability O O
Combat Mobility O O O O
Running Away O O
Difficulty Using O O

Actives[]

  • Wrathful Leap - Leap into the air and cause a small shockwave upon landing. Applies a curse stack. Breaks Mana shield. 10 second cooldown.
    • Negates fall damage in Khei and in Private Servers. Negates fall damage in Gaia but only for around 2 seconds after use.
  • Abyssal Scream - Roar, applying a curse stack to everyone nearby, including yourself. 15 second cooldown.
    • Counts as a spell, allowing Mana Shield while selected.

Passive

  • Abyssal Combat - Obtained by speaking to Enibras in the All-Dark. Allows the purchase of the Abyssal Greatsword. Your M1 combo is replaced with a spin, long jab, and slam, and an unblockable flip attack replaces your M2 attack.

Class Traits (Gained Upon Completing Torch Quest)[]

  • Abyss Walker - Completing the torch quest grants this passive. Jumping into the Abyss will now transport you to the All-Dark.
    • Only works with Sea of Dust abyss (closest to Desert 1 and Desert 3,)
  • Curse Resistance - You are affected 50% less by curse stacks, allowing for better use of abyssal scream.
  • Enemy of Solan - You cannot obtain Tomeless.
    • Obtaining tomeless before finishing the quest will cause you to die when you jump into the Abyss.
    • Obtaining tomeless after becoming an Abyss Walker will disappear upon rejoining.

Strengths[]

  • Abyssal Greatsword - Abyssal Swords have a large range for a melee weapon.
  • Cheap - Abyss Walker is the cheapest ultra. It requires only 1330 silver to go from fresh spawn to max. (armour + Greatsword + Warlord + Warrior)
  • Decent Health - armour gives 1.6x HP and 1.5x regen.
  • High Damage - Despite lacking any combos, Abyss Walker can deal ridiculous amounts of damage, even more so with curse stacks.
  • Unpredictable - Despite swinging slowly, many people expect your swings to be much slower than they are so it's easy to catch them off guard.
  • Closed Environments - Enemies without exceptional movement capabilities are likely to struggle to fight you in small spaces. It is possible to infinite combo someone stuck in a corner or against a wall.
  • Easy to Use - Abyss Walker is one of the easiest ultras to use, as it has no use for spells for combos and only has two moves.
  • Free Mana Shield - Abyssal Scream gives you a mana shield to protect you against spells. (You still require Fallion's to deal with curses)

Weaknesses[]

  • No Tomeless - Though Abyss walker is strong without it, having tomeless can aid any class for what ever reason it may need it for. Having access to a mobility option such as Snap Gelidus and Telorum would benefit Abyss Walker greatly, but as of now only Seraph can be tomeless while retaining the class.
  • Small Moveset - A pro and a con, none of your base warrior active abilities carry over, leaving you with a super class with one skill and your ultra abilities.
  • Combo Difficulty - High knockback and a lack of moves make it difficult to combo in open areas. You will have to rely on single M1 hits and Wrathful Leap for damage output.
  • Evasive Builds - Fischeran and Dzin dodges are devastating for you. With slow movement and low hit count, you will not be able to wear down Wind Shield or Awakened within a reasonable time frame.
  • Inflexible - Despite Abyss Walker being notorious for its low skill requirement, it can also be quite predictable due to said lack of variety in what it can do.
  • Weapon Reliance - You rely heavily on your weapon. A disarmed Abyss Walker is as good as dead. Blademaster helps to alleviate this problem massively, although you do need to rebuy your sword.
  • Slow Movement - Even with Wrathful Leap, fast classes like Shinobi can out-maneuver you, and mage classes can zone you with ease.
  • Noticeable - Due to the massive sword on your back, confident players may decide to jump you for either orderly or an easy target due to your lack of variety.

Notable Builds[]

    • Kasparan - The 25% Slashing damage reduction is a great boost to your tankiness, and the fire damage reduction is useful for Vampire, which in turn is particularly useful for Abyss Walker. You also get Respirare, which is basically a free faster casting ignis without tomeless.
    • Vind - You can use Tempest Soul to deflect certain abilities and spells, which can sometimes act as a replacement for having no spells to use in combat.
    • Dinakeri - runes increase your already high base damage, and they provide mobility especially as a vampire to make up for Abyss Walker's lack of mobility.
    • Cameo - Abyss Walker's cannot get tomeless, which makes cameo's no-spell passive meaningless with this class. Cameos have a total of 1872 HP (armour and Sigil Helmet) at nine lives.
    • Morvid - Flock gives you extra I-frames, allowing you to escape combos with ease. Also you're drippy as frick.
    • Navaran - Abysswalker's can not make escapes when they are not near an Abyss due their lack of mobility which makes emulate useful because it can emulate Wing Soar which can be used to escape combos or chase mobile classes. Emulate can also be used to ease progression by emulating wraith helm and skipping the sigil quest, Dragon Roar is useful for people who mana shield too much too. Devour is a good passive for vampire providing a quicker way to revive hunger during a fight.
    • Construct - Abyss Walker benefits a ton off the various potions that can be utilized more effectively with construct, A Lordsbane combined with curse stacks can allow you to deal godly amounts of damage, enough to two shot every class present in Gaia, also a Kingsbane provides needed mobility.
    • Dullahan - Pumpkin Grenade is another active move for you to work into combos, and since it can't be blocked with progression it makes it harder to predict what you're going to.
    • Azael - Gives access to Gate, allowing a powerful form of mobility literally impossible to obtain as any other race due to the class being unable to obtain Tomeless. Despite not being as valuable as it once was (following Abyssal Screech getting mana shield) Azael also offers another way of dealing with Ignis allowing you to simply run at mages not paying attention.
    • Haseldan - Among the highest damaging builds you can make in Gaia. With Last Stand, each successful M1 will deal a whopping 50 damage. If Bloodline stacks with Last Stand (which I'm not sure about), you could theoretically deal 100 damage every M1. However, this build can be tough to use due to the low mobility of Abyss Walker meaning you may not be able to land many hits during Last Stand.
    • Madrasian - While not the strongest build you can get with Abyss Walker, Madrasian can make for a great synergy with this class. Trinket Shift conceals your powerful hits and also makes you more difficult to hit. Combined with Lannis Amulet, you'll be really tough to take down due to being capable of avoiding lots of damage with Trinket Shift, and the increased defences against Tomeless.

Notes[]

  • Make sure to get spear dashes. This makes the class much better as you can keep ragdoll looping with M1s + Dash similar to what you do as a Warlord with M2 + Dash.
  • A cheesy way to do the first part of the quest solo, is to log at illu spots at the edge of the map in high populated servers, and killing the illu alts before the ultras even know which of their accounts is getting ganked, you also get +10 respect for eliminating those pesky gaia dwellers.
  • If you don't have a torch and talk to Enibras, he will give you a torch, however it may appear unlit, this is a visual glitch, as when you re-light it it becomes lit by purple flames.
  • Only Seraph can become a tomeless Abyss Walker. It is good to note that Lich, despite gaining tomeless on spawn, cannot utilize this build, and their tomeless will be cleared.
  • Abyss Walker's M1 cooldown is slightly shorter than the time it takes for a player to get up from being ragdolled, allowing you to instantly knock them down again the moment they stand up.
  • It is good to note that talking to Enibras will more than likely spawn Howlers, if you're not confident in outrunning them then bringing a tome and Viribus is advised.
  • The amount of knockback that an Abyss Walker deals is insane, especially if they are a vampire. For reference, they can send you from one side of the map to the opposite inside a private server. If you are fighting an Abyss Walker, avoid cliffs as getting slammed off the side of one by an Abyss Walker will be devastating.
  • The best way to defeat an Abyss Walker is to play safe. They can annihilate people in close-quarter combat but have very low mobility. Keep your distance and actively try to bait them into using moves that give them endlag, or disarm them.
  • Occasionally the desert void can kill Abyss Walkers for no good reason, this is restorable, however.
  • This class is a reference to Artorias the Abysswalker from Dark Souls.
  • You can move stack the sword's M2 and Wrathful Leap to form a completely unblockable attack. If successful, your opponent will either be administered a curse stack or stunned due to their block being broken.
  • You cannot rekindle the torch on anything that isn't another torch.
  • You do not have to hold out the torch during the quest. This is useful for hiding it from other players, as they may attempt to ruin your progression.
  • Pulling out the torch in water will cause it to snuff out.
  • It is best to have low ping and to be in a safe server while you are doing the torch quest.
  • Attempting to strengthen the torch with a Sigil Knight's Flame Charge will cause it to explode and snuff out, greatly damaging everyone nearby.
  • It is possible to relight the torch if you gate to desert 4 and relight it immediately.
  • You can still complete the torch quest if the brazier is lit.
  • All the skills are free, as long as you have at least 60 grips worth of Chaotic.
  • Note that you will be combat tagged for the duration of the quest. Failing the quest will not rid you of the combat tag.
  • In the lore, Abyss Walkers are Warlords, who in their quest to bring freedom to the land, were corrupted. They became monsters, enraged berserkers fueled by blood, and their fate is sealed as puppets of Ardor.
  • Uniquely, if you complete the torch quest, but become a greatsword hybrid, you will still be able to access the All-Dark. Upon speaking to Enibras, he will say "Ah, its you. Send Colubras my regards." This line was seemingly originally intended for only Sarlubras, the first Abysswalker to see as he can access the All-Dark on any class even if they're not an Abysswalker. Enibras will not kill you even if you have tomeless.
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